The HyperX Cloud III wired gaming headset Black — 727A8AA, with angled 53mm drivers, DTS Headphone:X spatial audio on lifetime activation, a detachable 10mm noise-cancelling microphone with LED mute indicator, aluminium frame and memory foam cushioning. USB-C, USB-A and 3.5mm connections cover PC, PS5, PS4, Xbox Series X|S, Xbox One, Nintendo Switch, Mac and mobile. No battery, no latency.
- ✓ USB-C, USB-A and 3.5mm — works on Xbox as well as PC, PlayStation and Switch
- ✓ Angled 53mm drivers · DTS Headphone:X spatial audio, lifetime activation
- ✓ Detachable 10mm mic · mesh pop filter · LED mute indicator
- ✓ No battery, no charging, no latency · aluminium frame · memory foam and leatherette
The HyperX Cloud III is the wired successor to the Cloud II — the headset that built HyperX’s reputation on comfort and durability rather than on a feature list. The wired version has one advantage over its wireless siblings that no amount of battery life can match: three connections in the box. USB-C, USB-A and 3.5mm mean this is the only Cloud III that runs on an Xbox, and it moves between a PC, a PS5, a Switch, a Mac and a phone without a dongle, a pairing menu or a charge level to worry about. There is no battery to run flat mid-match and no wireless latency at all. Around that sit angled 53mm drivers retuned by HyperX’s audio engineers, DTS Headphone:X spatial audio with a lifetime activation rather than a subscription, the memory foam and leatherette cushioning the Cloud line is known for, and an aluminium frame that is genuinely metal rather than metal-effect plastic. The detachable 10mm microphone has a mesh pop filter built into the tip and an LED that shows your mute state at a glance. Black.
USB-C · USB-A · 3.5mm
The One That Works Everywhere
Three connection options is the Cloud III’s practical advantage over every wireless headset, including HyperX’s own. The 3.5mm connection is the reason it works on an Xbox: Xbox consoles use a proprietary wireless protocol and reject generic 2.4GHz dongles, so a wireless gaming headset either carries an Xbox licence or does not work at all — but the controller’s 3.5mm port accepts any wired headset. The same 3.5mm plug covers a Nintendo Switch in handheld mode, a phone with a headphone jack, an aeroplane entertainment system and any older equipment. USB-C connects directly to modern laptops, phones and the PS5, carrying digital audio and unlocking DTS processing. USB-A covers a desktop PC or any machine without a spare USB-C port. Moving between platforms is a matter of swapping the cable rather than re-pairing anything. There is no battery in the headset, which means no charging routine, no battery anxiety before a long session, and no wireless latency — audio arrives as fast as the cable can carry it. It also means one less component to fail: a wireless headset with a dead battery is a paperweight, while a wired one keeps working for as long as the drivers do.
53mm Angled Drivers · DTS Lifetime
Why the Drivers Sit at an Angle
In most headsets the driver sits flat against the earcup, firing straight at the side of the head. The Cloud III mounts its 53mm dynamic drivers at an angle so they aim into the ear canal rather than at the ear itself. That changes how sound arrives: instead of hitting the outer ear square on and reflecting around inside the cup, the wavefront follows a path closer to how sound reaches you in a room, which widens the perceived soundstage and sharpens the sense of direction. In a game that is the difference between knowing someone is nearby and knowing which side they are on. HyperX retuned these drivers for the Cloud III rather than carrying the Cloud II’s tuning across, and the frequency response runs from 10Hz to 21kHz with total harmonic distortion under 2%. DTS Headphone:X builds a virtual 3D field on top, placing sounds above, behind and around you rather than only left and right — enough to tell that footsteps are on the floor above instead of somewhere to your left. The activation is a lifetime licence included with the headset, with no trial period and nothing to renew, and it applies on PC. On PS5 the console’s Tempest 3D audio handles spatial processing instead, and on Xbox and Switch the headset runs in standard stereo — both perfectly good, just without the DTS layer.
Aluminium Frame · Memory Foam · 10mm Mic
Built to Be Worn and Carried
The frame is aluminium rather than plastic, and it matters most at the headband slider and the earcup yokes — the two points where gaming headsets fail. A plastic yoke develops stress whitening and eventually snaps after enough flexing; an aluminium one bends and returns. It is the reason Cloud headsets tend to still be working years after purchase. Comfort comes from HyperX’s signature memory foam in both the headband and the ear cushions, wrapped in premium leatherette. Memory foam responds to the warmth and pressure of the head and settles into shape over the first few minutes, spreading clamping force across a wider area rather than concentrating it at two points — the mechanism behind the Cloud line’s reputation for marathon sessions. Leatherette also seals better than fabric, improving isolation and bass response, at the cost of running warmer over several hours. The detachable 10mm microphone is an electret condenser with a uni-directional, noise-cancelling polar pattern, meaning it favours the voice arriving from directly in front and rejects sound from the sides and rear. A metal mesh pop filter is built into the tip to cut the plosive burst on hard consonants that otherwise clips into a call, and the LED on the tip lights when muted so you can check your own mute state without looking at software. Volume and mic mute sit on the earcup as physical controls.
Right choice if you…
✔ Play on Xbox — this is the only Cloud III that works there, through the controller’s 3.5mm port
✔ Move between platforms — one headset covers PC, PS5, Xbox, Switch, Mac and phone by swapping the cable
✔ Do not want another thing to charge — no battery, no dongle, no pairing, no latency
✔ Want spatial audio without a subscription — DTS Headphone:X lifetime activation included on PC
Consider something else if…
✖ You want to get away from cables — the HyperX Cloud III Wireless gives 120 hours on 2.4GHz, though it drops Xbox support
✖ You want to pair with a phone over Bluetooth as well — the Cloud III S Wireless adds Bluetooth alongside 2.4GHz
✖ You want active noise cancellation — the closed cups isolate passively, but there is no ANC on any Cloud III model
Technical Specifications
| Brand | HyperX |
| Model | Cloud III Wired Gaming Headset |
| MPN | 727A8AA |
| Colour | Black |
| Driver | Dynamic · 53mm angled · neodymium magnets |
| Form Factor | Over-ear · circumaural · closed back |
| Frequency Response | 10Hz – 21kHz |
| THD | < 2% |
| Spatial Audio | DTS Headphone:X — lifetime activation (PC) |
| Connections | USB-C · USB-A · 3.5mm |
| Microphone | Detachable 10mm electret condenser · uni-directional noise-cancelling · mesh filter · LED mute |
| Mic Sensitivity | -42dBV (0dB = 1V/Pa at 1kHz) |
| Controls | Earcup — volume · mic mute |
| Frame | Aluminium |
| Cushioning | HyperX memory foam · premium leatherette |
| Power | None required — no battery, no charging |
| Platforms | PC · PS5 · PS4 · Xbox Series X|S · Xbox One · Nintendo Switch · Mac · mobile |
| Warranty | Manufacturer warranty (HyperX) |
In the Box
HyperX Cloud III wired gaming headset — Black
Detachable 10mm noise-cancelling microphone
USB-C to USB-A cable
3.5mm audio cable
Frequently Asked Questions
Does the Cloud III work on Xbox?
Yes — plug the 3.5mm cable into the Xbox controller’s headphone port and it works on Xbox Series X|S and Xbox One. This is worth knowing if you are comparing Cloud III models: the wired version is the only one that works on Xbox. The Cloud III Wireless and Cloud III S Wireless both connect over 2.4GHz or Bluetooth, neither of which Xbox consoles accept.
Which cable should I use for which device?
Use USB-C for a modern laptop, a phone with a USB-C port or a PS5. Use the USB-C to USB-A cable for a desktop PC or any machine without a spare USB-C port — USB also enables DTS processing on PC. Use 3.5mm for an Xbox controller, a Nintendo Switch in handheld mode, a phone with a headphone jack, or any older equipment. All cables are supplied.
Is DTS Headphone:X a subscription?
No. A lifetime activation is included with the headset — no trial period and nothing to renew. It applies on PC over the USB connection. On PS5 the console’s Tempest 3D audio provides spatial processing instead, and on Xbox and Nintendo Switch the headset runs in standard stereo.
Can I remove the microphone?
Yes — the boom microphone unplugs from the left earcup, so the Cloud III works as ordinary headphones for music or travel without a boom arm sticking out. If you already use a standalone desk microphone for streaming, you can leave the boom off permanently.
How does this compare to the Cloud III Wireless?
Same drivers, same DTS activation, same aluminium frame and cushioning. The wired version adds Xbox support and removes the battery entirely — no charging, no latency, no dongle. The Cloud III Wireless trades Xbox compatibility for cable-free use with up to 120 hours of battery. The Cloud III S Wireless adds Bluetooth on top of that. Choose the wired model if you play on Xbox or move between platforms; choose wireless if getting rid of the cable matters more.
Condition
Brand New — Retail Packaging
Warranty
Manufacturer warranty (HyperX)
Delivery
4–5 Working Days · Fully Tracked
Also Available at maibo
Browse the full gaming headsets and peripherals range at maibo.









Reviews
There are no reviews yet.